• What Is Ownership?
    • Ownership in simple terms means to have possession of something.
    • Let’s look at a real-life analogy to explain this concept. If something belongs to you, you say “It’s mine”.

    • Similarly, in Rust, variable bindings can have ownership of what they are bound to.

Three Rules of Ownership

The following are three rules of ownership:

Rule 1

Each value has a variable binding called its owner.

Rule 2

There can only be one owner at a time.

Rule 3

  • When an owner goes out of scope, it does not remain accessible.
    • When the variable goes out of scope, Rust calls function drop automatically at the closing curly bracket (to deallocate the memory).
 fn main() {

  let a = 1; // variable a is the owner of the value 1

  let b = 1; // variable b is the owner of the value 1

  let c = 3; // variable c is the owner of the value 3


  println!("a : {}", a);

  println!("b : {}", b);

  println!("c : {}", c);

}// value a, b, c are out of scope outside this block


a : 1
b : 1
c : 3
  • When using the assignment, two situations happen:
    • The value gets copied
    • The value gets moved